![]() ![]() But gameplay wise they're really more like mounted skeleton warriors, as apparently wights lose all the things that make them good as infantry (good offensive profile with multiple attacks, cursed weapons) as soon as they climb up on a horse. I mean, as models I greatly prefer the black knights, I like the more armored look and the idea of grave guard cavalry. So yeah, all else being equal, of the two options you're looking at, I'd go with the hexwraiths, but even then I'd be hard pressed to field more than 5 to `10 of them. Formations doesn't help the case for Black Knights either, as the formations that use them are kinda baddish and do little for the knights regardless, while the hexwraiths are part of the actually pretty nice 'heroes of fellblood' formation from the malignants box. They hit like a fistful of feathers, and while they do have recursion from the banner, their durability still isn't great regardless. ![]() Well, it's largely dependent on what comp/points system you're using and how they value the two units respectively, but honestly, overall hexwraiths are kinda meh, but black knights are just sorta baddish. ![]()
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